Global Gaming Hardware Market – Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 –

From: MRRSE
Published: Wed Dec 19 2018


A fresh report has been added to the wide database of Market Research Report Search Engine (MRRSE). The research study is titled "Global Gaming Hardware Market – Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 – 2026" which encloses important data about the production, consumption, revenue and market share, merged with information related to the market scope and product overview.

The study provides a decisive view of the global gaming hardware market by segmenting it on the basis of product type into consoles (divided into standard consoles and handheld), and accessories (categorized into controller, headsets, and camera).

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Based on end-use, the global gaming hardware market has been categorized into residential and commercial. The report also highlights the competitive landscape of the market, positioning all the major players according to their presence in different regions of the world and recent/key developments initiated by them in the gaming hardware market. The comprehensive market estimates are a result of in-depth secondary research, primary interviews, and in-house expert panel reviews. The gaming hardware market report also includes strategies, financial information, recent developments, and business segments under the company profiles section. Moreover, the report provides insights related to key trends and their impact on the regional market.

The gaming hardware market has expanded to a large extent since the time of its introduction. There are a variety of platforms and modes of gameplay. Gaming hardware provides a platform for users to play different types of games, where games can be played on personal computers, different consoles attached to a television, mobile phones, or on handheld gaming devices such as Nintendo DS systems or PSP devices. These devices significantly enable the user to experience realistic representation of players and environments during gameplay. Some of the key factors driving growth of gaming hardware is technological developments in the gaming industry. Innovative technologies such asinteractive glasses, 4k content, and 3D audio quality are enhancing the experience of end-users and also driving constant innovation in the gaming hardware world. Over the coming years, these factors are expected to provide substantial traction to the global gaming hardware market. The gaming hardware market is anticipated to reach 260.5 million units, in terms of volume by 2026, expanding at a CAGR of 6.6%.

The research methodology is a combination of primary research, secondary research, and expert panel reviews. For secondary research, sources such as annual reports, company websites, broker reports, financial reports, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are usually referred.

Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the gaming hardware market across regions. Primary interviews are conducted on an ongoing basis with industry experts and participants in order to get the latest market insights, and validate the existing data and analysis and underlying assumptions. Moreover, the data collected and analyzed from secondary and primary research is again discussed and examined by our expert panel.

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The research study includes profiles of prominent companies operating in the global gaming hardware market. Players profiled in the report include Microsoft Corporation, Nintendo Co Ltd., NVIDIA Corporation, Sony Corporation, Logitech International S.A, Venom UK Ltd, Madcatz, A4TECH, Scuf Gaming International LLC., V-MODA, LLC, Razer Inc. and Turtle Beach.

The global gaming hardware market has been segmented as below:

Global Gaming Hardware Market, by Product Type

Consoles

Standard Consoles

Handheld Consoles

Accessories

Controller (Gamepads, Steering Wheel, JoySticks)

Headsets

Cameras

Global Gaming Hardware Market, by End-use

Commercial

Residential

Global Gaming Hardware Market, by Geography

North America

The U.S.

Canada

Rest of North America

Europe

The U.K.

Germany

France

Rest of Europe

Asia Pacific

Japan

China

India

Rest of Asia Pacific

Middle East & Africa (MEA)

GCC

South Africa

Rest of Middle East & Africa

South America

Brazil

Rest of South America

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